Realistic Image Synthesis
Our computer graphics lab at the university partitioned the extensive topic of graphics into two distinct components. First was a computer graphics course that taught us the basics of ray tracing. The second course, Realistic Image Synthesis, delved into new and advanced rendering techniques, offering insights into path tracing, multiple-importance sampling, and photon mapping.
What is the first thing to do after implementing the renderer? Test it on a Cornell box.
Hey, wouldn’t it be better to pinpoint the caustics? This required us to put into play a progressive photon mapper. Once set up, we could obtain (biased, of course!) results as illustrated in the featured image.
Do take note of the intricate details on the water surface. Quite a sight, isn’t it?